The premise of The Metronomicon is simple four students graduate from the Neon Shield Academy, a school which teaches the art of combining dancing, music, and combat, and set out to break up “parties.” These are gatherings of dancing monsters who seek to cause mayhem and steal the ancient Metronomicon, a book on the powers of dance and music. This console port of last year’s PC hit shows us something a little bit different, but doesn’t always manage to combine these genres successfully. It takes the concept of games like Theatrhythm: Final Fantasy a little further, using dancing and rhythm-based gameplay as the means of fighting your way to victory. What I’m trying to get at is that we should be grateful for indie developers because we get games like The Metronomicon: Slay the Dance Floor. Your platformer might have a sports section, or your shooter might force you to play Tetris. ![]() ![]() ![]() The best thing about indie developers is that they have much more freedom to experiment with style and genre.
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